branchrust_reboot/main/world_update_2/nuking_old_cliffs_in monumentscancel

32 Commits over 30 Days - 0.04cph!

35 Days Ago
35 Days Ago
fixed car lift collider box being offset in y/z
35 Days Ago
35 Days Ago
fixed storage building large ceiling collider gap
44 Days Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
44 Days Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
44 Days Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
44 Days Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
44 Days Ago
Merge from radtown_monument_fixes
45 Days Ago
45 Days Ago
small caves rocks dressing
45 Days Ago
medium caves rocks dressing
45 Days Ago
large caves rocks dressing
45 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
46 Days Ago
Added rock_formation_huge_e
49 Days Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
49 Days Ago
50 Days Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
56 Days Ago
caves - need another pass to finish with overhang rock in some scenes
56 Days Ago
water treatment plant
56 Days Ago
56 Days Ago
56 Days Ago
56 Days Ago
56 Days Ago
nuclear missile silo
57 Days Ago
military_tunnel - gaps left around terrain holes
57 Days Ago
57 Days Ago
57 Days Ago
57 Days Ago
arctic research base